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The forest mods models
The forest mods models








the forest mods models
  1. The forest mods models mod#
  2. The forest mods models archive#
  3. The forest mods models android#

Hat Name is what you want the hat to be called in-game.This component is very similar to the material descriptor, and most fields are self-explanatory. Once your model is done, add a Hat Descriptor component. NOTE: Make sure to remove all colliders! These can make the game behave weirdly! Make sure to position it so that it's right above the Hat Template cube, just sitting on top of it.

the forest mods models

Anything besides MonoBehaviours works, so feel free to use animations, fancy shaders, particles, etc. Go ahead and put your hat model in this gameobject. Make sure the scale/rotation of this GameObject never changes! It'll be automatically positioned and scaled, which could throw things off if your scale/rotation is set to anything besides 0. This will be the parent GameObject for all the pieces of your hat. Make an empty gameobject with everything set to 0 except for the Y position, which should be set to 1 to be right above the head template.

the forest mods models

Making a hat is largely the same as making a material, but with a bit more trial and error to get the size right. Make sure it works in game by setting your material in the config, and you're all done! Feel free to join the Modding Discord and share it.

  • Disable Public Lobbies is a checkbox that when enabled will force disable joining public lobbies in the futureĪfter adding and filling out your descriptor, you can open the Material Exporter under Window/Material Exporter and export your material to the Gorilla Tag/BepInEx/plugins/GorillaCosmetics/Materials folder.
  • Custom Colors is a checkbox that when enabled will change your material's _Color property to the gorilla's custom color.
  • Description is a description you want shown ingame (currently unused, will be used when UI is added).
  • Author Name is what you want the author to be named - you can put your name there.
  • Material Name is what you want the material to be called in-game.
  • This component has a couple fields, but they're pretty self-explanatory Once you've applied your custom material to the cube, add a Gorilla Material Descriptor component. As long as the material works in Unity, it should work in-game, so go wild! First, make a cube and put a custom material/shader on it. Making a material is relatively straightfoward. There should be a few examples of both materials and hats in the example scene. Once you've opened the unity project, open the sample scene located at Scenes/SampleScene

    The forest mods models android#

    Make sure to add android build support to your Unity 2019.3.15f! This is needed to make sure your bundles properly support quest.

    the forest mods models

    It's recommended to use Unity Hub to make managing versions easier.

    The forest mods models archive#

    Higher or lower Unity versions may not work properly, so make sure to download it from the Unity Archive if you don't have it already. This project is made with Unity version 2019.3.15f.

    The forest mods models mod#

    A unity project to create your own cosmetics for the Gorilla Cosmetics mod for Gorilla Tag.










    The forest mods models